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Read : Threes, handcrafted

An in depth and important read about the game Threes. Threemails Talks about clones, rip-offs, and shows the emails, texts, and game design process from day one of this superb game. Well worth the...

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Watch : Curating Video Game Culture

A talk for a series of microtalks at the 2014 Game Developers Conference titled "Curating Video Game Culture: The New Wave of Video Game Events." https://vimeo.com/90027893 Really interesting and...

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Read : Thresholds

A great post on definitions, like "what is a game". Some of the interesting parts for me : I can see it in other things now too: architecture has long been moving away from a dichotomy of...

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Read : Indie Criticism

A talk from the Indiecade East from Feb 2014, a really great perspective about games. All these voices in our head, all these ghosts, can lead a critic unwittingly towards self-censorship, or at the...

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Read : Mobile is burning

“Mobile is burning, and free-to-play binds the hands of devs who want to help” Not sorry for the mass quoting, this article is a critical read. Have all your friends read it too....

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Watch : Indie game marketing rant

Paul Kilduff-Taylor from mode7games talks about some incredibly valuable and insightful views into making games, marketing games, what games mean to you. “You are doing marketing whether you like it or...

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App stores : a silent hat tip

This post is about the app stores (especially on mobile) playing a quiet but critical role in the gross misconduct, and depreciation of quality games for their audience. side note : While trying to...

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Play: Desert Golfing

Play: is a pointed finger to specific games I enjoyed and think are worth playing, usually with reasoning why. Play Desert Golfing https://itunes.apple.com/ca/app/desert-golfing/id902062673?mt=8 As you...

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Follow: Trudy's Mechanicals

follow: Follow shares work in progress games with development logs that I feel worth keeping an eye on. Follow Trudy's Mechanicals. - A “3D tactics/SRPG” game, with a dev log filled with interesting...

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Follow: Somewhere

follow: Follow shares work in progress games with development logs that I feel worth keeping an eye on. Follow Somewhere A first person stealth exploration game set in a surreal colonial India.It looks...

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Quiet

Apologies for the quiet on this blog, all my focus has been on code and art and I have had less time to share things I find valuable, even though I am constantly backlogging them in a list. I'll aim...

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Follow: Relativity

follow: Follow shares work in progress games with development logs that I feel worth keeping an eye on. Follow Relativity A gravity shifting puzzle game where the world wraps around on itself. Has a...

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Watch: Why your death animation sucks

Another great talk on details making a difference as to how your game feels to the player. A talk from CEGC 2015 #5, "Game Feel or Why your death animation sucks". Details matter. Follow @xelubest on...

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Read: Dan Adelman On Indie Game Pricing

Great reading on pricing. For developers and consumers alike. A lot of people seem to think that a higher price leads to more money, so developers who charge a high price are greedy. Second, why should...

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Read: Paul Budnitz, Ello and innovation

I absolutely love this article, and resonates with why I continue to love ello every month that passes by. It's also why I love the indie games global community, and why I do what I do with my time....

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